Top 10 10 million selling games since 2000
By admin | June 4, 2008
Here’s the Top 10 10 million selling games. Since the year 2000, there have been few games that sold over 10 million. Let’s take a look at the biggest hits. Just joining this list today at number 11 is Call of Duty 4 that sold 10 million, but including that in the list wouldn’t have given it such a nice ring.
The top list of 10 million sellers:
10. World of Warcraft (10 million since 2004)
9. The Sims 2 (13 million since 2004)
8. New Super Mario Bros. (13.14 million since 2006)
7. Pokemon Gold and Silver (14.1 million since 2000)
6. Pokemon Diamond and Pearl (14.17 million since 2007)
5. Grand Theft Auto III (14.5 million since 2001)
4. Gran Turismo 3: A-Spec (14.89 million since 2001)
3. Grand Theft Auto: Vice City (17.5 million since 2002)
2. Nintendogs (17.79 million since 2005)
1. Grand Theft Auto: San Andreas (21.5 million since 2005).
We expect more next-gen games to join this list in the near future. Four other new games that are well on their way to 10 million are:
* Wii Play (9.23 million since December 2006)
* Guitar Hero III (9.5 million since October 2007)
* Halo 3 (8.1 million since September 2007)
* Grand Theft Auto IV (6 million since April 2008)
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Outrage over GTA IV problems
By admin | June 4, 2008

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Call of Duty 4 tops 10 million
By admin | June 4, 2008

One of “less than ten” games to reach milestone since 2000.
Call of Duty 4 has just reached an astounding 10 million copies sold, Infinity Ward studio head Vince Zampella has revealed.
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Destroy All Humans: Path of the Furon
By admin | June 3, 2008
From THQ, a “Weapons” trailer for Destroy All Humans: Path of the Furon, making its first appearance on “next-gen” (or now, current-gen) consoles.
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Bionic Commando multiplayer details revealed
By admin | June 3, 2008
The first details regarding Bionic Commando’s multiplayer modes have emerged from a Capcom event in Las Vegas, and the focus has been on swinging.

No, that isn’t what you think, you dirty swine. It means that the traditional deathmatch and capture-the-flag modes will be based around the gameplay mechanics the bionic arm and grapple generate.
Players will move out of danger quickly using the grapply, though enemies will be able to spot you swinging about in the air.
Just before landing, players will be at their most vulnerable, unable to shift position or their landing area - allowing intelligent opponents to take them out.
The single player mode’s grapple-based combat will also be incorporated into the multiplayer. Spin attacks will sweep nearby enemies off their feet, while zip-kicks can be used to push foes into chasms and the odd abyss.
Sounds fun enough, although whether it works in practice will be seen later this year.
gamezine.co.uk
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